Subject: Bomberman tips! Newsgroups: rec.games.video.sega Summary: Keywords: From jrperry@is2.dal.ca Sun Nov 2 17:58:37 1997 Date: Sun, 2 Nov 1997 17:58:36 -0400 (AST) From: One Eyed Jack To: editors@saturnworld.com Subject: Bomberman Tips Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO X-Status: Okay, first off I am going to reiterate the codes that I found on SaturnWorld. -Hold L + R at the "Which Mode" screen until you hear a sound to get 2 new characters. -Press XYZ at the stage select screen until a sound and then press up or down to switch between 'Times of Day'. On some stages it rains, and when it rains it affects the bomb blast size. However, having just set the scene, I wish to inform you that because of the XYZ code depending on what time of day it is, THE STAGES HAVE DIFFERENT LAYOUTS! That's right! With this XYZ code there are 32 stages in Bomberman! Some of them are cool and some of them are hum-drum. I shall start to list the main differences in comparison to each stage's 'Normal stage'. The stage differences are listed in this order: Normal, Night, Sunrise, Cloudy (Or: Blue, Starry, Peach/Orange, Gray) Stage 1 "Path to Glory" 1) Normal 2) Speed Zone: stage contains the undocumented ULTIMATE bomb icon 3) Normal seeming without the stupid "battle" background 4) Power Level: No soft blocks and everyone is maxed out Stage 2 "Soccer Stadium" 1) Normal 2) Conveyor belt in Center 3) Trampolines 4) Arrows on the ground with some pointing into the Goal. Stage 3 "Jungle Trap" 1) Normal 2) Warp passages on Top and Bottom, No soft blocks, heavy cover in the middle 3) Rains, Warp Passages, No soft blocks, Heavy cover around the outside 4) Normal but with Bead Bomb Stage 4 "Desert Twister" 1) Normal 2) Rains, No sand belt, Land mine icon, 3 tornados 3) Warp Passage, different maze layout, land mines 4) Rains, 4 small sand belts, line bombs Stage 5 "Space Colony" 1) Normal 2) Teleporters, No Bead Bombs, 3) "Normal" There are no walking speed controls in the middle 4) Teleporters in different locations, no speed controls Stage 6 "Bouncing Bomber" 1) Normal 2) Teeter-Totters(See-saws), Floor arrows, Jelly Bombs 3) Fewer Tramps, Floor Arrows, Merger icons 4) Horizontal Teeter-Totters only, Jelly Bombs Stage 7 "Ninja House" 1) Normal 2) Teleporters, Warp Passages, Jelly Bombs 3) Trampolines, Jelly Bombs, Bead Bombs 4) Floor arrows, Line Bombs Stage 8 "Factory Floor" 1) Normal 2) Conveyor Belt with directional change in the middle, teleporters, Bead Bombs 3) Teleporters, Different Floor arrow layout 4) Different Conveyor belt, Glove Wide Stage "Path to Glory" [There are no animals in the wide zones] 1) Normal 2) Power Zone No soft blocks, all maxed out 3) 4 Passages, Floor Arrows, Merger, Ultimate Flame 4) Conveyor belts, Teleporters, Bead Bombs, P Bombs Now with all these new levels, the game, for me, has jumped at least 1 rating point. The fun factor alone has jumped 2 points at least. -- ******************************************************************************* All I want is a warm bed and a kind word and unlimited power. -Ashleigh Brilliant With great power comes great responsibility. -Spider Man Power corrupts, absolute power is kinda neat. -Unknown *******************************************************************************