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Asterix and the Goths |
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Plot:The episode opens with the druid Getafix preparing to leave for the Forest of the Carnutes where the druids will be holding their annual conference to elect the druid of the year. Concerned about the druids safety, Asterix and Obelix accompany him to the meeting place. Meanwhile, a group of Gothic barbarians plans to capture the best Gaulish druid. They plan to use the druid's magic to invade and conquer Gaul and Rome. After Getafix wins the competition, boasting a magis potion that supplies super-human strength, he is accosted and kidnapped by the brutal Goths. As the two heroes go looking for their druid, they meet with a Roman patrol. On seeing Asterix holding a Gothic helmet, the decurion panics and gets the patrol beaten up. Asterix and Obelix are now being hunted; their picture is sent out to every Roman camp in the area. The two decide to disguise themselves by donning Roman suits which they borrow from two legionaries. Two other legionaries, eager to be rewarded, take the still bound and gagged leginaries back to camp, only to realize that they have the wrong pair. On reaching Germania, the heroes disguise themselves as Goths and follow marching Gothic soldiers, hoping to find Getafix. Meanwhile, at the Gothic Chief's residence, an interpreter(Rhetoric) who is fluent in modern languages is summoned to convey the chief's demands; the druid supposedly didn't understand Gothic. Getafix refuses to help, therefore Rhetoric, whose life is threatened, cleverly postpones his day of doom. A frightful Rhetoric tries to escape, but the ubiquitous Gothic patrols find him as well as Asterix and Obelix, who are searching for Getafix. They are thrown into the guardrooms but easily escape. A blunder by Rhetoric reveals his knowledge of Gaulish. Obelix squeezes out the whereabouts of Getafix from Rhetoric. Back at the Gothic camp, the duo surrender and are locked up in the dungeons. The druid(Getafix) reveals the interpreters ploy and they are all sentenced to death by extreme torture. In the dungeon, the three Gauls decide that, before they escaped, they should discourage the Goths from invading Gaul by spreading discord in the Gothic camps. This they do by exploiting Rhetoric's greed for power. Using the power of the potion, Rhetoric dethrones the chief, sending him to the dungeon. Playing their game, the Gauls give an angry Metric the potion. A fierce fight ensues between usurper and usurped. The Gauls cleverly entice the weak and oppressed to assume power through the strength the potion bestows. They recruit armies which fight against one another. Even when the potion wore off, this conflict would continue, preventing further attacks on Gaul. Their job well done, the Gauls return home to a sumpuous banquet. |
Links:HomepageAsterix the GaulAsterix in BritainAsterix and the NormansAsterix and the Goths |
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Themes:a)Theme of Invasion and its obscurity of meaning to some:
b)The theme of Confusion and Greed:
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Character Traits:Obelix:
Other interesting things:i) Names:
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ii) Humor:
©Copywright Dennis Immonje 2002 |