CHARACTER CLASS TEMPLATES

Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple

FIGHTER
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +8 -2 +8 +5 -1 +1 +3
Ability Maximum AM EX IN RM TY EX RM
Talents
  • Weapon Master
  • Thrown Weapons
  • Mobility in Armor: 20
  • Throws & Escapes OR Brawling
Powers none
Health Dice: 12 Languages: native only Races Allowed: druid, elf, human, kender

AXE BATTLER
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +6 +0 +8 +8 -0 +0 +0
Ability Maximum IN EX IN AM GD EX IN
Talents
  • Axes (+1cs, +10 dmg.)
  • Blunt Weapons
  • Mobility in Armor: 10
  • Talent of Choice*
Powers none
Health Dice: 13 Languages: native, international Races Allowed: bobit, dwarf, human

BARBARIAN
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +5 +0 +12 +3 -3 +4 +8
Ability Maximum RM RM IN IN PR RM RM
Talents
  • Wrestling
  • Tracking (+1cs Intuition)
  • Bows
Powers Enhanced Hearing: 16
Health Dice: 15 Languages: primitive human, tribal Races Allowed: human

MARTIAL ARTIST
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +12 +7 +1 +4 +0 +4 +6
Ability Maximum AM RM EX IN EX RM IN
Talents
  • Throws & Escapes
  • Karate
  • Quick Strike
  • Resist Domination
  • Tumbling
Powers none
Health Dice: 11 Languages: native, international Races Allowed: druid, elf, human

ARCHER
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +0 +10 +5 +2 +0 +5 +1
Ability Maximum RM AM RM IN EX RM IN
Talents
  • Bows
  • Bowyer/Fletcher
  • Mobility in Armor: 7
  • One of Choice (that makes sense)
Powers none
Health Dice: 9 Languages: native, international Races Allowed: bobit, dwarf, druid, elf, human, kender

THIEF
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +0 +9 -1 +4 +1 +10 +5
Ability Maximum RM AM EX EX EX IN IN
Talents
  • Lockpicking (+1cs to Agility)
  • Pickpockets (equals Agility)
  • Stealth (+1cs Agility)
  • Detect/Disarm Traps (+1cs to Intuition)
  • Thrown Weapons
Powers none
Health Dice: 6 Languages: native, one of choice Races Allowed: bobit, dwarf, elf, kender, human

ASSASSIN
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +3 +9 -1 +2 +0 +10 +5
Ability Maximum IN AM EX EX EX RM RM
Talents
  • Knives: +1cs OR Garotte
  • Thrown Weapons
  • Stealth (+1cs to Agility)
  • One talent of choice
Powers none
Health Dice: 6 Languages: native, one of choice Races Allowed: elf, human, kender

MINSTREL
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +1 +3 +1 +2 +5 +5 +1
Ability Maximum RM IN EX IN RM EX IN
Talents
  • Lore
  • Bows
  • Musical skills of choice
  • Languages
  • One thief skill of choice
Powers none
Health Dice: 5 Languages: native, international, one of choice Races Allowed: bobit, druid, dwarf, elf, human, kender

TRACKER
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +2 +4 +3 +5 +3 +6 +2
Ability Maximum RM RM RM IN EX IN IN
Talents
  • Tracking (+1cs to Intuition)
  • Resist Domination
  • Botany
  • Herbal Medicine
  • Mesmerisms & Hypnosis
Powers none
Health Dice: 9 Languages: native, one of choice Races Allowed: bobit, druid, elf, human, kender

APPRENTICE
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier -2 +0 -2 -4 +6 +2 +12
Ability Maximum GD EX GD EX IN EX MN
Talents
  • Occult Lore
  • One scientific talent of choice
Powers Black Magic OR White Magic
Health Dice: 2 Languages: native, one of choice Races Allowed: druid, elf, human, kender

ILLUSIONIST
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +0 +1 +0 +0 +5 +6 +10
Ability Maximum RM RM EX RM EX RM MN
Talents
  • Sleight of Hand
  • Mesmerisms & Hypnosis
Powers Grey Magic
Health Dice: 4 Languages: native, international Races Allowed: druid, elf, human, kender

RELIGIOUS WARRIOR
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier +5 +0 +7 +2 +3 +3 +7
Ability Maximum RM RM RM RM EX EX IN
Talents
  • Theology
  • Two weapon talents appropriate to religion
Powers Praying (as a Disciple of 3 levels below actual level
Health Dice: 8 Languages: native, international Races Allowed: bobit, druid, dwarf, elf, human, kender

DISCIPLE
Fighter - Axe Battler - Barbarian - Martial Artist - Archer - Thief - Assassin - Minstrel - Tracker - Apprentice - Illusionist - Religious Warrior - Disciple
  Fighting Agility Strength Endurance Reasoning Intuition Psyche
Ability Modifier -1 -2 -1 -4 +5 +3 +10
Ability Maximum EX GD GD RM RM EX MN
Talents
  • Theology
  • One weapon talent appropriate to religion
Powers Praying (religion of choice)
Health Dice: 3 Languages: native, international Races Allowed: bobit, druid, dwarf, elf, human, kender