Many Paths

A Concluded Amber Game

Many Paths
...to Peace (Introduction)
Quotes
...Homeward (Chapter 1)
Quotes
...of Expansion (Chapter 2)
Quotes
...Dividing (Chapter 3)
Quotes
...United (Chapter 4)
Quotes

Many Paths was a face-to-face Amber game in the San Francisco Bay Area. It was run by Michael "Epoch" Sullivan and featured the playing talents of Madeline Ferwerda, Bernie Hsiung, Jeffrey Grant, Stefan Amshey, Dave Argent, Eric Sylwester, and Matt Mulder. The campaign is now complete after 28 sessions, and many of the original group now play in New Mutiny. This web-page is nearly complete, lacking only the quotes from the final session, which I'll get around to putting up one of these days.

If any of you Amber GM's out there are interested in incorporating elements of Many Paths into your games, I, the GM, am always available via email at msulliva@wso.williams.edu, and am happy to discuss the aspects of the game not covered in the logs to the right. If you're more of a casual reader, our quotes pages (also accessible from the sidebar on the right) are fairly entertaining.

House Rules
Here lie the fairly extensive rules modifications that are in place for Many Paths, including the always coveted partial powers system.
Setting
More important than mere rules, here's where I'll try to put all bits of terribly important campaign information that aren't covered in such things as the logs.
Characters
The cast of Many Paths is large and varied, and, well, has some difficult-to-remember names. This page may help the visitor decipher the logs.

Click here for a map of the area around the Logrus and the Abyss, where the campaign begins.

Click here for a map of the "New Golden Circle," or whatever you want to call the stable Shadowpaths around Amber

Credits


This page © 2000 by Epoch. Not that he can imagine why anyone would want to steal it. Comments or complaints to msulliva@wso.williams.edu