Munchkins is designed to be a "lite" system. That means that the mechanics are designed to be quick and fast, not hyper-realistic or interesting in and of themselves.
Munchkins' system is designed around an ordered series of ranks,
| Miserable | Poor | Fair | Good | Great | Excellent | Remarkable |
All stats have a rating, usually between Poor and Great. To "test" an action, roll a single normal (six-sided) die, and compare it to this table:
| Die Roll | Meaning |
| 1 | Shift the stat rank down one (eg from Good to Fair) |
| 2-3 | Leave the stat as it is |
| 4-5 | Shift the stat rank up one (eg from Good to Great) |
| 6 | Shift the stat rank up two (eg from Good to Excellent) |
A "miserable" automatically fails at anything that was worth rolling for in the first place. A "Remarkable" is sufficient to achieve anything that Munchkins are even theoretically capable of (which, it should be pointed out, excludes a great many things that humans take for granted). The GM should generally decide where, between those extremes, any given feat falls. In general, a Good or better result will succeed at most reasonable results, and a Fair may be sufficient if the task is reasonably mundane.
When two Munchkins (or a Munchkin and anything else) are competing in something, each of them rolls their appropriate stat (note they might be different stats. For example, if Joe Munchkin is trying to find Fred Munchkin, Joe Munchkin will roll Do Stuff while Fred Munchkin will roll Hide). The better result wins.
Advanced MechanicsMunchkins can attempt to fight some of the smaller creatures or other Munchkins with their bare fists and have some hope of survival. Munchkins use Do Stuff to hit and Do Stuff with a penalty to damage. This penalty is determined by the race of the opponent:
Race of party to be injured Toddlers, large dogs, and, god forbid, Humans are way too big to be damaged by even the most ferocious Munchkins without resorting to such things as matches or elaborate, unlikely-to-work traps. And no, even you Gluttons for Punishment won't be getting rules for that kind of crap. Cats, rats, small dogs, and babies can be wounded twice (with cumulative effects) before dying. |
Hitting things is resolved as an opposed skill test between the Hit Munchkins attribute and the Scamper attribute. In the unlikely event that a Munchkin has the faintest possibility of harming something else, the Munchkin can use his Do Stuff attribute in place of the "Hit Munchkins" attribute.
Damage is rolled on this table, using the Hurt Munchkins stat:
| Result | Meaning |
| Miserable | No damage |
| Poor | Cosmetic damage only |
| Fair-Good | The Munchkin is considered wounded, and is at -1 shift to anything physical for the rest of the game. If the Munchkin is already wounded, the Munchkin is dead. |
| Great+ | This is an ex-Munchkin |
The GM will apply damage from a Munchkin attack on a case-by-case basis (or GFP's may look under "Advanced Mechanics).
Munchkins are defined by 5 stats:
You may either assign one Great, three Fairs, and one Poor amongst your stats, or two Goods, two Fairs, and one Poor. Then give your Munchkin a name (something short and descriptive is probably best), an appropriately surly personality, and you're ready to play!
Runt:
Hide: Good
Scramble: Fair
Climb: Fair
Interpret Glowy Box: Good
Do Other Stuff: Poor
Speedy:
Hide: Fair
Scramble: Great
Climb: Fair
Interpret Glowy Box: Poor
Do Other Stuff: Fair
|
Rats: Hide: Fair Scamper: Good Climb: Good Hit Munchkins: Good Hurt Munchkins: Poor |
Mice: Hide: Good Scamper: Fair Climb: Fair Hit Munchkins: Good Hurt Munchkins: Miserable |
Cats: Hide: Fair Scamper: Great Climb: Good Hit Munchkins: Good Hurt Munchkins: Fair |
|
Small Dogs: Hide: Miserable Scamper: Good Hit Munchkins: Fair Hurt Munchkins: Good Small Dogs can not Climb |
Large Dogs: Scamper: Great Hit Munchkins: Fair Hurt Munchkins: Great Large Dogs can not Climb or Hide |
Humans: Scamper: Good Climb: Fair (though the author doubts it will ever come up) Hit Munchkins: Poor Hurt Munchkins: Great Humans can not Hide |
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Babies/Toddlers Scamper: N/A to Fair Hit Munchkins: Poor Hurt Munchkins: Good Babies and Toddlers can not Climb or Hide, and some can't even Scamper. |