Difference between revisions of "Chaos Inis"

(Created page with "Choas Inis, or Chinis for short, is a variant of the board game Inis. It was created by Madison Rozic for WARP purposes. The rules are as follows: 1. Shuffle in o...")
 
 
Line 2: Line 2:
  
 
1. Shuffle in one extra card at random and set aside two cards at the beginning. When playing with three players, also shuffle in Fili and set aside three cards. When playing a card, you only have to say what card you play, not show it. However, if anyone correctly calls you out on the lie, you must discard one additional card and cannot gain the effects of any card that turn. If the person is incorrect in calling you out, they must discard a card from their hand. You must have one other card of that type in your hand to lie or call someone out.  
 
1. Shuffle in one extra card at random and set aside two cards at the beginning. When playing with three players, also shuffle in Fili and set aside three cards. When playing a card, you only have to say what card you play, not show it. However, if anyone correctly calls you out on the lie, you must discard one additional card and cannot gain the effects of any card that turn. If the person is incorrect in calling you out, they must discard a card from their hand. You must have one other card of that type in your hand to lie or call someone out.  
 +
 
2. The game is divided into three factions: Red, Blue, and Chaos. You know which side you are on. You don’t know what teams everyone else is on. In the case of five players, you also win if your fellow teammate wins.  
 
2. The game is divided into three factions: Red, Blue, and Chaos. You know which side you are on. You don’t know what teams everyone else is on. In the case of five players, you also win if your fellow teammate wins.  
 +
 
3. There is only one person on the Chaos team. After three seasons, they can claim Pretender. Their win conditions are: 16 (10 for three players) or less clans total on the board, 4 or less clans in the capital, more sanctuaries than territories, more citadels than territories, or holding every advantage card. They are dealt three of these at random at the beginning of the game. Only one team can win.  
 
3. There is only one person on the Chaos team. After three seasons, they can claim Pretender. Their win conditions are: 16 (10 for three players) or less clans total on the board, 4 or less clans in the capital, more sanctuaries than territories, more citadels than territories, or holding every advantage card. They are dealt three of these at random at the beginning of the game. Only one team can win.  
 +
 
4. No limits on little guys! No limits on sanctuaries or citadels! No limits on deeds!
 
4. No limits on little guys! No limits on sanctuaries or citadels! No limits on deeds!
 +
 
5. When you would get a deed, you can instead choose to eliminate a territory instead. There cannot be more than four little guys on the chosen territory. You can ALWAYS nuke the capital. Fili prevents a territory from being nuked, with the exception of the capital. Double Festival acts the same as the Fili. The Brenn chooses where the capital goes afterwards.  
 
5. When you would get a deed, you can instead choose to eliminate a territory instead. There cannot be more than four little guys on the chosen territory. You can ALWAYS nuke the capital. Fili prevents a territory from being nuked, with the exception of the capital. Double Festival acts the same as the Fili. The Brenn chooses where the capital goes afterwards.  
 +
 
6. If it is possible for you to hide in a citadel, you can instead choose to eliminate your little guy and one other exposed little guy in the territory of your choice.  
 
6. If it is possible for you to hide in a citadel, you can instead choose to eliminate your little guy and one other exposed little guy in the territory of your choice.  
 +
 
7. If you have three win cons and claim Pretender, you can change any one word on any card in your hand to a word of your choice. This change remains in place for the season.  
 
7. If you have three win cons and claim Pretender, you can change any one word on any card in your hand to a word of your choice. This change remains in place for the season.  
 +
 
8. Six individual deeds is a wincon.  
 
8. Six individual deeds is a wincon.  
 +
 
9. You can add territories to an island.  
 
9. You can add territories to an island.  
 +
 
10. In the case of a draw, victory is decided by an epic battle of rock paper scissors.
 
10. In the case of a draw, victory is decided by an epic battle of rock paper scissors.
 +
 
11. Anyone can claim Pretender at any time (regardless if they actually have a wincon or not), but they must reveal their role and what wincon they have at the end to actually win.
 
11. Anyone can claim Pretender at any time (regardless if they actually have a wincon or not), but they must reveal their role and what wincon they have at the end to actually win.
12. One person at random is chosen to be the Michael. This person must nuke when given the opportunity. This person may be on any team.
+
 
 +
12. One person at random is chosen to be the Michael, given this title in honor of [[Michael Faulkner]]. This person must nuke when given the opportunity. This person may be on any team.

Latest revision as of 21:33, May 15, 2024

Choas Inis, or Chinis for short, is a variant of the board game Inis. It was created by Madison Rozic for WARP purposes. The rules are as follows:

1. Shuffle in one extra card at random and set aside two cards at the beginning. When playing with three players, also shuffle in Fili and set aside three cards. When playing a card, you only have to say what card you play, not show it. However, if anyone correctly calls you out on the lie, you must discard one additional card and cannot gain the effects of any card that turn. If the person is incorrect in calling you out, they must discard a card from their hand. You must have one other card of that type in your hand to lie or call someone out.

2. The game is divided into three factions: Red, Blue, and Chaos. You know which side you are on. You don’t know what teams everyone else is on. In the case of five players, you also win if your fellow teammate wins.

3. There is only one person on the Chaos team. After three seasons, they can claim Pretender. Their win conditions are: 16 (10 for three players) or less clans total on the board, 4 or less clans in the capital, more sanctuaries than territories, more citadels than territories, or holding every advantage card. They are dealt three of these at random at the beginning of the game. Only one team can win.

4. No limits on little guys! No limits on sanctuaries or citadels! No limits on deeds!

5. When you would get a deed, you can instead choose to eliminate a territory instead. There cannot be more than four little guys on the chosen territory. You can ALWAYS nuke the capital. Fili prevents a territory from being nuked, with the exception of the capital. Double Festival acts the same as the Fili. The Brenn chooses where the capital goes afterwards.

6. If it is possible for you to hide in a citadel, you can instead choose to eliminate your little guy and one other exposed little guy in the territory of your choice.

7. If you have three win cons and claim Pretender, you can change any one word on any card in your hand to a word of your choice. This change remains in place for the season.

8. Six individual deeds is a wincon.

9. You can add territories to an island.

10. In the case of a draw, victory is decided by an epic battle of rock paper scissors.

11. Anyone can claim Pretender at any time (regardless if they actually have a wincon or not), but they must reveal their role and what wincon they have at the end to actually win.

12. One person at random is chosen to be the Michael, given this title in honor of Michael Faulkner. This person must nuke when given the opportunity. This person may be on any team.