1. Only players you invite may join
2. Each player chooses one of the four sectors, face down, at random. Put these sectors together in any of the setups shown on the last page, depending on the number of players, and turn all the sectors over simultaneously. This is now your playing board
3. Be the first to find the Candy Castle at the end of the path
3b. A little thinking will keep him from sinking, and you'll be the winner!
4. You pop only once
4b. A combination move along the circular path and up a spoke path is permitted.
4c. You may not pass through a door that's blocked by an opponent's token.
4d. The opposing player's men may not land on a blocked point, however, they may move over the blocked point
4e. You may not skip over your own color disc to outflank an opposing disc
4f. No pawn may enter its Safety Zone by a backwards move
4g. The diagrams on the following pages show examples of both proper and improper pushes
5. Only the Speed Limit and End of Limit Cards are played on the Speed Piles
6. There are special tokens for Mother and Father, if they want to play
7. The M.C. puts the PASSED TOPIC aside, and pulls out a REPLACEMENT TOPIC which your team must play immediately. (You cannot pass a REPLACEMENT TOPIC.)
8. Each time you LAND IN OR PASS a red PAY DAY you will always collect the specified amount of your chosen profession.
9. As soon as you have the Body and Head, you can try for all the other body parts in any order you like.
9b. Remember to build evenly at all times.
10.When a player does not wish to make, or cannot make any further attacks, his turn ends and he is entitled to a Free move.
10b. The winner is the player with the least number of lines used
11. When all the marbles have fallen into the base, each player counts the number of marbles in his compartment.
11b. After the laughter subsides, the Dasher reads all definitions aloud a second time
11c. You hear him, too as he crosses a sqeaking floor; opens a creaking door; breaks the glass in a window; runs along the street; or tries to escape on the subway
12. A GOOD IDEA: When you're not playing with the game, store the beans in the pot so you know right where they are the next time you play.