1. Only players you invite may join
Cosmic Encounter
2. Each player chooses one of the four sectors, face down, at random. Put these sectors together in any of the setups shown on the last page, depending on the number of players, and turn all the sectors over simultaneously. This is now your playing board
Wiz War
3. Be the first to find the Candy Castle at the end of the path
Candyland
3b. A little thinking will keep him from sinking, and you'll be the winner!
Don't Break the Ice
4. You pop only once
Trouble
4b. A combination move along the circular path and up a spoke path is permitted.
Trivial Pursuit
4c. You may not pass through a door that's blocked by an opponent's token.
Clue
4d. The opposing player's men may not land on a blocked point, however, they may move over the blocked point
Backgammon
4e. You may not skip over your own color disc to outflank an opposing disc
Othello
4f. No pawn may enter its Safety Zone by a backwards move
Sorry!
4g. The diagrams on the following pages show examples of both proper and improper pushes
Abalone
5. Only the Speed Limit and End of Limit Cards are played on the Speed Piles
Milles Bournes
6. There are special tokens for Mother and Father, if they want to play
Go to the Head of the Class
7. The M.C. puts the PASSED TOPIC aside, and pulls out a REPLACEMENT TOPIC which your team must play immediately. (You cannot pass a REPLACEMENT TOPIC.)
Outburst
8. Each time you LAND IN OR PASS a red PAY DAY you will always collect the specified amount of your chosen profession.
Life
9. As soon as you have the Body and Head, you can try for all the other body parts in any order you like.
Cooties
9b. Remember to build evenly at all times.
Monopoly
10.When a player does not wish to make, or cannot make any further attacks, his turn ends and he is entitled to a Free move.
Risk
10b. The winner is the player with the least number of lines used
Mastermind
11. When all the marbles have fallen into the base, each player counts the number of marbles in his compartment.
Ker-Plunk
11b. After the laughter subsides, the Dasher reads all definitions aloud a second time
Balderdash
11c. You hear him, too as he crosses a sqeaking floor; opens a creaking door; breaks the glass in a window; runs along the street; or tries to escape on the subway
Stop Thief!
12. A GOOD IDEA: When you're not playing with the game, store the beans in the pot so you know right where they are the next time you play.
Don't Spill the Beans